Tuesday, December 9, 2008
There's a Battle in My Head...
Wednesday, December 3, 2008
Long Day, Late Night
I was actually inspired to write by someone else. I would call this person a co-worker, colleague, and peer, but I'm not sure that he would view me on such equal footing. As projects are wrapping up for the semester, he approached me to ask what I thought of the situation, and we proceeded to spend the next hour talking about the projects we're working on together, his classes, how much he learns from other students, teachers he likes, teachers he's frustrated with, and the ability to capture my personality for use as a constant source of motivation. I never thought anyone would want a "Lauren in Pocket" as he called it, but it was rather touching to hear that I have had such a positive impact on another person's college experience. I've never viewed myself as particularly inspiring, but I suppose a kind ear goes a long way. With a spring in my step despite the late hour, I went on to shoot the professional breeze with the other young worker in the room for another half hour or so. Just one night of such conversation has left me pondering the immeasurable value of human connections.
If anything needs to be a part of my daily/weekly/monthly routine, it is finding time to talk to interesting people. It may feel highly unproductive at times, but it stirs up a sense of accomplishment that reaches beyond to-do lists and milestones. In this particular situation, it did turn into quite a valuable conversation, allowing me to tune into the flaws of production processes past and present as viewed from someone else's perspective. Next step: finding a way to accommodate those disparities. Maybe I like being a producer more than I realized.
Moral of the story: talk to people. Talk often, and on any subject that presses against the edges of your mind. You never know what will come of it, but it is guaranteed to make you feel better on a deeper level than any mild source of entertainment or leisurely recreation.
Thursday, November 20, 2008
Tools of the Trade
Tuesday, September 23, 2008
Expansion Three: The Working World
Tuesday, September 16, 2008
Expansion Two: Thoughts from South Africa
Monday, September 15, 2008
Expansion One: Family Time
Saturday, September 13, 2008
I'm Alive!
Friday, August 8, 2008
Everything In Motion
Family is on my mind in many respects. I must start with the most pressing of matters on the familial front - my thoughts are now constantly with my cousin Chris. He was not my closest cousin growing up, but he was still like a brother to me for a long series of years. I have just today been informed that a tumor, which was removed from his cerebellum late last week, was cancerous and will require him to undergo chemotherapy and radiation treatment. His grandmother, a nurse, says there is a 50-75% chance he will make it through just fine. I believe that his strength will put him on the higher end of this statistic, if not well above and beyond it.
Turning towards more distant family, I will shortly be heading down to Virginia! There are a few things I'll be missing while there, but they are well worth the trade-off. There will be so many emotions to experience and share...I can hardly wait. Whoa! I just got tickled by Brian. Anyway...
Another family on my mind is the one comprised of the EMC. I had a wonderful time at Ann's house this past Saturday, and every day at work builds anticipation for the trip to South Africa. On top of that, a new space for all of us hardworking kids is on the horizon. I saw the designs today and they look awesome!
I'd like to say more, but my brain is melting. Good night, everyone!
Saturday, July 26, 2008
A Living Cycle
Now that I've accidentally written part of an assignment for the project, I'll move on to something else that I've been contemplating: the role of women in video games. It's easy to say that they're unrealistic, made to be either objects of male possession or quippy, foxy heroines. Much the same level of fantasy is achieved in most male roles in video games as well. But what about the women that have no names and well-defined parts in games? How often do they come up? How many shooting games have females thrown into the NPC (non-player character) population? Does it change the way you play if there are any?
Most instances of female filler characters I can think of are civilians: random women walking down the street in the Grand Theft Auto series, women carrying pots on their heads in Assassin's Creed. Sometimes there are entire throngs of women without any men, as in Legend of Zelda: Ocarina of Time's Gerudo Valley. But how often do we really see men and women stacked up against the hero of a game? Why is it that nothing springs to my mind?
There may be several reasons for this, one being that I do not play the plethora of games that other kids my age do. Another reason may be that if you're only going to make one model with slight variations to populate a game, males are to be expected and are also easier to model. That aside, I'm now quite curious to know whether or not making a more balanced population in games, let alone one that might accurately represent the 60-40 distribution of women vs. men on this planet, would have any impact on the players. Would the players even notice? Would they have the sense of something being different without being able to place their fingers on it? Would they pick up on it right away? Would they treat the women computer characters any differently than the male counterparts? Too many questions, no way to study them at this point in time.
This whole idea is just one that I'm not sure has been taken into consideration yet for this project. Yes, video games are popular among young men. But the role of women in these games is often one of low or disrespectful status. As in society, is that what the target demographic will expect in any video game? Is that going to be a difficult hurdle to overcome? My answer is yes, but I also see many ways in which it could be done. The most prevalent in my mind at the moment is only half baked, but I have this overwhelming feeling that if we want to convince these boys that things are not as nice the way they are as they might believe, we must first present them with what they expect to see in a game, and then turn it completely on its head, in steps that are gradual enough that they would not confuse the player or make them lose interest.
Just some things kicking around my head on this first weekend after our commencement of the project. Developing this strategy any further, or developing any strategy for design at all, is still far in the future. However, I cannot stop these thoughts from being a dominant part of my mindset when going into the research. Hopefully that will prove to be a good thing.
Saturday, July 19, 2008
Family Born Anew
I barely know where to begin. This week has been a whirlwind of good news. First, I found out that I would be working on the UN project and going to Africa. Then, I found out that a few other people I really wanted to work with would be joining the project (though I still have my fingers crossed on a few I haven't heard from yet). And just today, I received word from family I haven't heard from in over 10 years. This is possibly the best week I've had in a decade.
I wrote to them upon reflecting on all of the wonderful things that have happened in the past year. I truly feel like I've come into my own over the course of the last two semesters, and because I have thought about them so often, I felt that I had no reason not to write anymore. I'm not a kid anymore, it wasn't someone else's job to do this. Even if it were, my desire was too great to wait on someone else. And what a wonderful result!
Part of me wants to jump on a plane and go visit. Part of me wanted to jump onto the phone with them, but I settled for jumping onto the phone with my mom. As relieved as I was to hear from my family to begin with, I was just as relieved to hear that my mom held no resentment against them and had not intentionally cut off communication. I was sorry to bring her to tears, but glad that they were tears of joy. This has been such a special moment. I really can't find words for it. I wanted to write, but I want to write to them even more. So, I'll leave it at the fact that if I seem happy over the next few days or weeks, I have a myriad of reasons to be excited, this being the most heartwarming of all.
Thursday, July 17, 2008
Human Frequency
That said, there's something else on my mind that's been giving me seemingly unlimited energy lately. The realization came in part from something that happened on Monday. A little over a week before, I had applied for a passport. I was nervous that I wouldn't get it by August, and had no idea if I would even need it then. On that Monday, I was officially accepted to the UN project, and when I left work to check my mail, I found my passport waiting for me. I never expected both of those events to happen on the same day, and they felt somewhat perfect because they had.
I think to a certain extent, when two people come together, there is a similar chance for things to feel perfect, and I think it has a lot to do with each person's mentality and the atmosphere they create with their attitude. If you meet someone for the first time and you find yourselves in the same mindset, it feels like the chance for a great connection. If you continue to operate on the same wavelength over the course of time, you start to wonder how you never noticed the person or got along without them. And at that point, even if your brainwaves wander away from each other, it feels like the bond can never be broken, as long as both people are still affected by the feeling that a genuine link exists.
Beautiful friendships can blossom out of such feelings, but they don't always make it that far. Sometimes the feeling exists even when the opportunity to develop friendship is suspended, creating an even stranger sense that you've been thrown into a compelling state of interest and investment in someone you barely know. Sometimes the feeling swells for a moment and then dies away, leaving only a small sense of appreciation for someone else amid an otherwise perpetual state of tolerance or distanced behavior. And sometimes the feeling is offset by a distinct awareness of status-imbalance between the two people; I have yet to decide whether or not this makes the feeling weaker or...not stronger, but better.
There are most certainly a few people that have led me to this conclusion, but the thought extends up to a higher level as well. It has become my experience that some people shift their "human frequency" quite a bit, while others stay put on their one wavelength, cruising through life in a fixed state and only enjoying the company of those who conform to them or find themselves in the same static mentality. Is this the difference between extroverts and introverts? In years past, I had a distinct personality that was offered to everyone in the same form, taken or left for what it was. As I take on more projects, work with more people, do more things with my life in general, I think I've developed a more faceted personality. I know what parts of me have been tied to other people, and I know which parts of my nature would never show their face during certain experiences. I'm not a social butterfly, but I'd feel safe identifying with the social chameleon.
I think this is why I don't usually enjoy groups of people. One on one, you can be anything that the other person enjoys, values, or needs. With a sea of people, it feels good to just be yourself in the moment. But give me a handful of people, no less than 5 and no more than 50, and I'll try to empathize with each person until my brain can't handle it anymore.
Just something interesting that I've been dwelling on. I don't have any answer to what this means about people, I just see it as something that heavily influences human interaction, and I'm glad that I've learned to leap out of the one-wavelength rut and tune in to the people around me.
Tuesday, July 15, 2008
Thoughts on a Year
I mean really, let's sum things up. Last summer, I first started working with Ann and the EMC as an RA for GIVIT. As the school year started, the promise of jobs with the EMC emerged. I applied and was told that I was desperately wanted for the Info Lit project (all because of my love for librarians over the previous two years), and I was offered the chance to go to Learning 2007 in Orlando. A week or so after getting back from Florida, I got to go to the CIMIT Innovation Congress in Boston. Just after that, I participated in a summit for the local aquarium, ECHO. I continued to work on the Info Lit project throughout, and also began work at the end of my fall semester on the Game Tomorrow project with IBM Fellow John Cohn. Somewhere in there, I also attended a dinner for BYOBiz kids to present their work to the college trustees.
Second semester shot off like a rocket, with the Info Lit project turning over completely (and my concept getting the thumbs up to move forward), work on the IBM project grinding along, and preparations for the trip to MPI's Meet Different conference in Houston. IBM concluded in the weeks following the Texas trip, and EMC work-study time started to feel like a vacation for a few months. I was interviewed twice, with accompanying photo-shoots, and participated in a mini-challenge with my peers to apply for a Team Excellence award given out by the college. We still haven't used our gift certificate for that!
I can't remember much of anything else happening in the month of March, but the school year definitely closed beautifully. I received three awards, including the Team Excellence Award, at the annual CCM Division Academic Excellence Dinner. The other two awards were an award in undergraduate Game Design and an EMC Interstellar Award, complete with photo album and laser-cut wooden plaque. If anything could have made me cry, that was it. And if anything could have made me squeal with delight, it was the trip that started the day finals ended. Wes and I went to another conference in Orlando, where we got to "relax" and simply take part in the discussions going on. We still made an impression, I think, as to what Champlain College students can do, and then we actually got to spend a day in Epcot. I restrained myself from completely raiding the Japan store, but we closed the night off with a dinner in the Japanese restaurant, watching musically synchronized fireworks over the water. Just perfect.
The year came full circle with another round of GIVIT this past June, during which I also gave my first speech! As part of the 50 years on the Hill celebration of Champlain, I attended a dinner with 150 trustees, honorary trustees, alumni from Champlain's first year on the hill, and other honored guests. I spoke about at least a few of the things I've done, and it felt great to sing Ann's praises for once to people who should really hear it. I also got to announce a few things to come. Learning 2008 is just around the corner, as is the next CIMIT Innovation Congress; but the best and brightest news for me is that I'll be lead designer on a team funded by the UN to create a game addressing violence against women in South Africa. Again...WOW.
My fingers are crossed to have a good team right now - I've never had my stomach do so many flips on account of someone else's uncertain position on a project. Once the teams are settled, I'm sure time will start to fly by again. We'll be coming back from South Africa just in time for the year to start. I'll be starting up other work as a peer advisor and a Japanese Writing Lab assistant, and I'm already bubbling with anticipation for my senior project with Wes. He's already got concept art in Maya that looks better than anything I would have hoped for...cuz he's that good. =)
I guess the thing that's been sitting in my mind a lot lately is the fact that my life is just getting started, and it rocks. I used to think about the distant future and hope it would rush towards me without hesitation. But lately, I want to slow time down as much as possible and enjoy every hectic, unexpected moment of my year, week, and day. Life after college is still pretty scary, but only because life in college is turning out to be so amazing.
Monday, June 30, 2008
Whew.
One thing that threw me for a loop though was having to shift out of that role mid-week. I had been asked by Hope Martin and Shelley Richardson from the Office of Development to give a speech at the 50 Years on the Hill dinner for trustees, honorary trustees, and other honored guests. Turns out the past two presidents of the college were there as well as alumni from the college and other contributors from the past. Being a student that hopes to graduate in 2009, it was really cool to sit next to a couple that graduated from Champlain in 1959 and talk about all the things that have changed and what it was like when they were here. It was significantly less cool to have people come up to me and listen to me talk about the EMC for a little while and then suddenly say, "Oh, I recognize you from the alumni magazine, I knew you looked familiar!"
But anyway, speeching. I was under the impression that there would be a series of mini-speeches given by various students doing different things for the college at present. Dave Finney came up to me during dinner and asked to clarify his intro tidbits about me, and I was all set to go up after Professor Gary Scudder. I'd been practicing my speech all afternoon, nearly to the point of running my voice hoarse, and I was quite nervous about the fact that I was going to be the first student speaking...and that my three- to five-minute speech was looking more like ten to fifteen. I became even more nervous when Ann called me and told me she was going to be stopping in on the dinner to hear me, but when it came down to it, I did my thing. Or as much of my thing as can be applied to a speech, which felt a heck of a lot different than any presentation or question and answer session I've participated in with a mic clasped in my hands.
All in all, nerves aside, it was a huge success. The provost of the college started a standing ovation for me as I scurried along the wall and gave Ann a big hug. And apparently there was no string of student speakers; it was just me. Ann says she wishes that she'd gotten it on tape and every other person on campus keeps telling me what a great job I did, but I'm glad to have it in the past, just another check on the list of things I never thought I'd be doing when I first got to college. Next is going to South Africa to do research for the UN!
To move on to other matters, I'm taking careful notice of the fact that summer is officially half over. I feel like I've done a great deal and yet very little at the same time. I'm certain that I've spent too much money, and well aware that I've made little to no progress on plans for the upcoming school year. I just finished watching a somewhat abstract and highly philosophical movie called The Fountain, and it's shot my mind even farther into the future, blurring my view of things that are immediately before me and heavily require my attention. The only positive aspect of this far-flung pondering is that I've come to a sure realization: I'm still acting like a kid in far more realms of my life than I should be, no matter how well certain areas are developing. I gotta get my motor going on the parts of real life that I have yet to acknowledge.
But it's a little late to start tonight. So, I'll probably fall asleep thinking about bank accounts, passports, and driver licenses while wondering what purpose they will serve me in my life to come, and who else may join me on the way. Life is amazing. I can't wait for it to gather speed and take flight. I'm gonna be scared to the core of my being, but the best parts of life are those that aren't a sure thing.
Enough philosophizing for me. And probably for anyone else reading this. Hopefully I'll change it up a little whenever I write again.
Monday, June 16, 2008
Thoughts During the Downpour
My boyfriend has basically moved into my room, and it has created an interesting dynamic for me. Having spent the past two years with a relatively anti-social roommate, I'm not at all used to having people come into the room without the intention of visiting me, and I'm certainly not used to walking into a room full of people I had not invited into the room myself. It's strange to fall asleep alone and wake up with someone next to you, and the morning routine that I was so used to has been ripped from its foundation by an extra body in the room that sleeps until noon. That said, I still get by.
Went to the beach the weekend before this past one and picked up a pretty nice piece of driftwood. It's just a little taller than me and looks like it would make a good walking stick, though it only serves to prop open my door these days. That was the last day I spent outside for recreational purposes, with the exception of today - I've just returned from a walk in the rain. Although it did start to pour a bit while we were out, I didn't get properly drenched. It's possibly one of the things I miss most about home: laying down in our big side yard and letting the rain pour down on me until I know I'll have to engage in a wrestling match with my t-shirt to get into dry clothes. Burlington storms never seem to last long enough for that.
I've actually played a couple of games and watched a handful of movies in last week or two, which may also have contributed to my time away from the computer. The first game, My Life as King, was a WiiWare title produced by Square Enix as a minor continuation to the Gamecube title Final Fantasy: Crystal Chronicles. While the game is nothing like any other Final Fantasy game, and it doesn't take more than a few hours to complete, it was somewhat appealing to me. The artistic direction was certainly strong and well polished. I'm not sure I can say as much for the slightly repetitive mechanics and lacking instructions, but it was still a decent price for the amount of content. The other game, which I'm still playing around with at the moment, is an Atlus game for the Wii called Baroque. The thing that I find interesting about this game is that when you die, it appears as if you've started the game over again entirely. I have also come across two cut scenes that sent me back to the beginning of the game again. The interesting thing is that there is a feeling that you haven't completely started over again. I have yet to discover whether or not this is actually the case. If you truly are starting over every time you die, my interest in the game will be completely nullified the moment I find out.
And just for kicks, here's a brief run-down of the movies I rented:
Enchanted - seen it before, liked it more the first time though it still has its moments.
Amelie - absolutely adored it and am restraining myself from buying it...the little things in life are truly something to be celebrated.
The Science of Sleep - strange, quirky, enjoyable, but not worth another watch in my book.
Atonement - wonderfully composed tragedy, not so well composed narrative.
Kiss Kiss Bang Bang - too many snarky comebacks, useless references to sex, and ridiculous plot points.
Mirrormask - beautiful art style and imaginative concepts, slightly weak and childish plot (but what's to be expected from Jim Henson anyway?).
Wednesday, June 4, 2008
A World of Words
On a slightly related note, an interesting remark came up at the lunch table today. An education student declared that the e-gaming student who works in the writing lab is a rarity among students of our academic concentration, because gaming students are apparently not interested in writing. I was highly offended by the comment, even when it was clarified to mean uninterested in the mechanics of writing and the grammar of the English language. To hear us e-gamers labeled as having turned a knowingly blind eye to one of the very foundations of our society is utterly disappointing, even more so because this education major in particular used to be an e-gaming student herself. I don't think she stands in a position to make any such statement, and it disheartens me greatly to hear such blanket stereotypes spoken even by my peers.
I'd be lying if I said this conversation hadn't dampened my spirits today. Heading back to the game lab for an hour after work and walking in on a boisterous monologue about light sabers and Superman didn't restore my confidence in the academic nature of e-gamers either. It's sad to see a few loud and unfocused individuals destroy what might otherwise be a healthy working environment for a group of diligent individuals who neither reflect nor deserve the harsh judgment inflicted by outsiders.
That's my rant for the day. I'll think of something better for next time.
Tuesday, June 3, 2008
I Am The Grower...Just Kidding!
I was trying to rewrite my profile for GIVIT today (which is coming scarily close!), and I realized that while not much has changed since last summer, one very important thing has - last year, I said I had a really boring job that I would love to get a distraction from. The fact that I'm doing work that I enjoy and am committed to this summer, at least in part, is wonderful. I couldn't imagine a better way to spend this summer, at least as far as employment is concerned.
I started understanding the organization of code a little bit better today. Little things were catching me up all over the place, but I pulled through and swept up the loose ends. I also put comments in my code, which always makes me feel better about handing it off to someone else, as is inevitable.
On a note regarding leisure activities, I've become instantly hooked on Beatmania. I'm terrible at it, utterly and completely, but I adore it. I'd only seen the game once before in arcade format at Anime Boston two years ago, and barely remembered it at all until Munchies mentioned that he's been hurting his hand playing it. I'm pretty sure I'm going to develop severe problems with my wrist joints if I keep playing, but it was unsettlingly addicting - I played for four hours straight, and I only played seven different songs! It may have been because I was in the mood for a rhythm game, though. Even if it weren't, I don't have the time to devote to the dear game.
And where does that leave me? Feeling somewhat relaxed into the week. I need to cram some work together, I've realized, so I can go downtown at some point and get a passport (!!!), but I sorely lack the motivation, or the proper means of payment to do it. I'll figure something out.
Happy June, everyone!
Wednesday, May 28, 2008
Ho Hum
I feel like I accomplished quite a bit today. Read a 60 page design document, gave my Info Lit team members an assignment to complete by the end of the week, and started a massive art asset list. Unpacked 283 books, took pictures of 75 or so, and started processing around 50. Attempted to diffuse a concern one of my team members has about another team member. Still at work until 10 doing the processing bit. This is my break for the day; when I go home, I only plan on reading a little before I succumb to the blankets.
I haven't been feeling very philosophical lately, but one thing that has begun to stick with me is a strange sense of comfort when I'm around other people, with little matter who they are. I've always imagined the people I know as having rope twined into my heart; those that know me better have thick ropes that twist deep to hold tight, while some ropes have been chopped off completely, leaving behind only the stump of a past friendship. Lately, I feel as if so many forces are anchored to me that I've somehow begun to lie suspended between all of them in a happy social stasis.
On the opposite side, one thing that seems to bring my feet back to the ground is the idea of a meaningless moment. With so many parts of my life feeling right and purposeful, those that I spend doing something mindless are painful; worst of all are the moments when I can't muster the brainpower to think of something good to do. It feels something like clawing at the sides of a deep hole and making the hole even more difficult to get out of in the process. Fortunately, those moments don't strike too often.
And on a completely random note unrelated to any of this, I miss listening to music. I used to exercise my creativity by listening to my music collection on random and adding the songs to playlists that were named as imaginitively and elaborately as possible; things like "Looking Up at Skyscrapers with Neon Signs at Sunset" or "Rowing a Boat Past Grassy Hills on a Painfully Bright Day." I rarely got more than one song onto a playlist, but it was absolutely delightful to me to be able to look at one of those descriptions at a later time and feel that exact feeling again on cue. Memories tied to music are powerful in a way that I don't understand, but it never stops me from completely adoring it and allowing it to carry me away.
Monday, May 26, 2008
Long, Long Weekend
Speaking of birthdays, I also just realized that it's been a month since mine. I can't say that I feel like I've accomplished a ton, but I think I've done enough. I've definitely gotten the time back to explore random ideas, which is probably the best feeling in the world to me. There's a good possibility that if I don't get sucked into a computer game today (I reeeeaaally want to finish Myst IV), I'll be fleshing out the latest spontaneous concept: Oregano Trail. =P
Thursday, May 22, 2008
Keep Moving Forward
But I've just finished watching Meet the Robinsons, and I loved that a motto in the movie, "Keep Moving Forward," was taken from a longer quote by Walt Disney:
"Around here, however, we don't look backwards for very long. We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths. We're always exploring and experimenting."
I love this quote because it could apply to virtually any situation in life, at least in the sense that it is an ideal to strive for and a great philosophy to stand by. Oddly, I also have the song from the ending credits of Prince Caspian, a new Disney spin on an classic British novel, stuck in my head. I looked at some of the lyrics, and these are the ones that stood out to me the most:
"Just because everything's changing
doesn't mean it's never
been this way before.
All you can do is try to know
who your friends are
as you head off to the war."
It's strange that everything lately seems to come back to other people in my mind. Every once in a while, I get a great idea that excites me to the core of my existence. But that kind of feeling never lasts as long as the ones that are encouraged and cherished by others too. In light of this, I've just made my first addition to the photo album that Ann gave me with the EMC award.
I was opening my desk drawer and sorting through the knick-knacks to pick up my motivational monster when I noticed something else that didn't mean much at the time that I got it, but that nevertheless showed thought on someone's part. Just now, however, it sparked a greater feeling that someone out there believes in me. Whether this is true or not, it warmed me a little inside, and I immediately set about placing it in my book, next to the last picture and below the words "Follow Your Dream." Whatever my dream is, it is fueled by those around me. I hope that as time goes by, I will gather more mementos to fill that page.
Lazy-ish Week
Sadly, I think tasks like this suck the creative juices out of me, too. I really wish I had pushed to get two paid positions at the EMC this summer. Whether the pay would be better or worse, the effects on my mental state would have been worth it. As it stands right now, I have such a strong desire to sit down and literally do nothing to take away the feeling of having done so much that means nothing over the course of the day. This is all coming out of a week in which I've spent only 4 hours on a creative project and the rest on lists and books, so perhaps even getting back into my regular routine will feel better next week. Plus a three day weekend! Woo-hoo!
Monday, May 19, 2008
An Unfortunate Morning
I completely forgot about my assignment from Amanda yesterday, but I was able to play through some great little games by Amanita Design that may inspire the play style for my senior project. I was glad to see that Wes sounded as excited about it as I am - sometimes I feel bad about thinking work thoughts on the weekend, but not when they're making me giddy. =P In addition to those game ideas, I may have one for my Advanced Seminar in Game Design next semester. Once I remember where I packed an old notebook, I should have a good, or at least quirky, premise to work with. It's actually based on a conceptual animation I half-created my sophomore year for an advanced Flash class. Looking at what I did do, I really want to remake/finish the animation. I continue to hold to the fact that I'm not an artist, but I love that animation more than I should already. =)
Although I'm not in to work this morning because of my marvelous sleeping capabilities, my day still promises to be busy. A producers' meeting at 11, lunch, Info Lit team meeting at 1, work on that project until 5, dinner, and possibly work in the library basement 6 to 8:30. Gross!
Saturday, May 17, 2008
A Language Tangent and a Subscriptions Budget
It was also strange to realize what few parts of the Chinese language are still drifting around in my head: wo (I/me), ni (you), ta (he/she, distinguished by the written character but pronounced the same), men (pluralizing suffix), shi (verb to be), bu (negative), ma (question), and of all things, gege (older brother) and didi (younger brother). I don't even have any brothers, so I've no idea why those stuck. There's also xiexie (Thank you), ni hao (Hello), and zaijian (Goodbye) for actual phrases, as well as meiguo (America) and zhongguo (China).
From every language I've been exposed to, there's one sentence or phrase that I keep in my head. For French: Je ne comprends pas. Parlez-vous anglais? (I don't understand. Do you speak English?) For Spanish: Hola. Como te llamas? (Hi. What's your name?) For Japanese: Ima, nanji desu ka? (What time is it right now?) For Latin: Semper ubi sub ubi (Gibberish that sounds like you're saying "Always wear underwear" when translated aloud). For German: Volkswagon (No translation needed, but they just say it funny). For Russian: da (yes). And Chinese: Wo shi meiguo ren. Ni shi bu shi zhongguo ren? (I'm American. Are you Chinese?) I'm not sure why these sentences have been tucked into my mind. Logically, they should all have to do with asking for help or getting the other person to speak my language in one way or another, but clearly it hasn't worked out that way. Some are from languages I never formally studied. Some are from encounters from people living in the culture from which the language comes. All have strong memories, both good and bad.
Today, I have been at work since the relative start of my day. I've spent the majority of my time attempting to come up with scenarios for Amanda's game. It's harder than you'd think to come up with situations for teens to ponder that would expose them to cultural or class differences without delving too far into morals. In essence, it is hard to create questions that do not have one right answer, at least on the count of 100. I will nevertheless persevere, because I am honored that Amanda asked me, and more so with each day. She truly is an admirable game developer, if only she would show it more often. I saw her yesterday with the board game Trouble tucked under her arm. Today, she told me that she had taken out the cardboard bottom to the game and redesigned it to be a game about oil use and how it effects the world. She's going to get it printed on cardboard soon, and I hope to see it when she's done. I'd never think to do something like that. I hope I'll be that smart in another 10-20 years.
The rest of the day will most likely be devoted to games and movies - ha! I hope to sneak in some reading outside before the clouds and dusk chase the sun away, but if I don't, I have a game that Amanda gave me for inspiration sitting on the desk beside me, I still need to finish playing the Myst series, and I just signed up for a Netflix account so I won't keep buying movies that I don't particularly want to see again. There's apparently an option to instantly watch movies on your computer in addition to those you receive in the mail: that's my kind of plan. I suspect this subscription, along with my music and video game ones, will take up my recreational budget for the summer. Fortunately, I should have a beta to try out in a month rather than paying for an MMO on top of this. Assuming no one drags me downtown for food too often, I think I have a solid basis for enjoying my months off from school to the fullest.
Friday, May 16, 2008
From Work to Warhammer, Wii, and The World...
The project I've been working on is an interesting one. It's funny, but I feel as if being in charge of a group of people makes you realize where your own interests truly lie. Going into this project, I was ready to facilitate a massive brainstorming symphony for a few weeks before deciding on a game plan and moving ahead. I've loved collaboration in the past, and I figured that adding more people to the process would only make it better. This theory may still hold to be true, but it seems not to be the case with the individuals I've got my hands on. As long as they consult with each other in small groups, I'm relatively accepting of the situation, but even that has fallen to bits. I feel as if I've said this before, and it's very likely that I have.
The new development is that I have a designer on my team who is struggling terribly with the entire process. He lacks the communications skills to effectively offer criticism or make a point without attacking or insulting others, and he is incapable of expressing his own ideas in a succinct fashion that allows others to provide feedback. Whether out of frustration or as a normal mechanism, he has taken to asking me lists of questions regarding clarification of either the design of the project or the structure of the design document. Were I the lead designer on the project, I would gladly oblige and do my best to guide him. Given that I am a producer, and perhaps creative director at best, feelings have welled up within me geared towards distancing myself from the whole documentation process.
I feel more and more as if I would like to be a conceptual designer, if anything. I enjoy the bouncing around of ideas far too much, and the writing of elaborate stories and the minutia of mechanics nowhere near enough. Second to this desire is one to code. I'm coming out and saying it. As much as I love game concepts, I feel that anyone can have a steady hand in it if they can communicate properly. I would much rather have my hands in the network that runs it, if only I were better educated for it. Perhaps in the years to come, I'll manage to get that education somehow.
The moral of the story is that I'm still finding my place in the world, as I should be, and that I hope it does not come at the sacrifice of my team's cohesion and my love for cultivating ideas.
On an unrelated note, I've started measuring my laughter count for the week in bruises. It's becoming habit for me to be violently tickled into giggling fits, and I've rarely escaped without banging some part of my body against something unpleasantly hard, or simply suffering bruises from the intense act of tickling. The aftereffects are certainly unhealthy, but the remembrance of such a pure, spontaneous sound of joy is one that continues to warm my heart through the day. It's a good feeling to be forced to laugh when you'd rather sulk, though I enjoy the everyday laughter that fills my life voluntarily as well.
Continuing the chain of tangents, I've become re-excited about Warhammer Online, thanks to Wes and Mike. I don't foresee myself ever getting into an MMO hardcore, but the potential for group play and experimentation with a new system is appealing to me to an extent that few games have been able to entice me recently. Next on my rental list is Opoona, a Wii game that looks mildly unique, and The World Ends with You, a DS game inspired by modern Japanese culture. If anyone has any better suggestions, chime in!
Sunday, May 11, 2008
Fresh Food, Stones of Death, and Souls Swept in Ice
Despite the pleasure I felt in that conversation, my energy dwindled over the day. My dorm was filled with talk of Lord of the Rings Online and D&D, neither of which I am involved with by any means. I don't begrudge the people who play them, but when it's all you hear out of their mouths half of the time, it gets old fast. Desiring space to myself, I sat out in the sun and read a bit. Unfortunately, it only made me sleepy. Dinner rolled around and some thought-provoking conversation followed, but D&D became the dorm focus for the evening, as far as my acquaintances were concerned. When I attempted to find solace in my room, all I found was a roommate passed out on the bed by the door. After another hour or two of reading off of my computer, I ventured out into the night.
I have found it safe to say that if I seek a place to let my soul breathe, I will undoubtedly be lying in a graveyard. This isn't meant to be a morbid comment. There's a decent sized graveyard on North Willard Street that I've walked to a few times in the night hours. It's probably creepy to admit as much, but I adore the place. There are so few spots left in the world that possess such a powerful aura of solitude and the steady passage of time. I read the names when I can catch a glimpse, but the bright orange lights around the place often make it difficult to see anything other than silhouettes. Usually when I visit this graveyard, I stick to the path, wandering a bit up the dirt road to the top of the hill and sitting on a staircase that overlooks the road from a steep angle. This time, I ventured from the path a bit towards a clump of trees, hoping it would shade me from the glaring lights. As I got closer, they appeared to be in a circle around a lone, tall grave. The trees did not provide enough protection, but I was able to lie down next to the grave and hide in its slim shadow.
From where I lay with my face looking up at the sky, I could see a few twinkling stars framed by the branches of the three nearest trees. They were relatively faint, but I felt like I'd found a small bit of home. Back in New Hampshire, I've gotten into the habit of running outside whenever anyone calls my phone - the reception is terrible, but it's not too bad if I cross the road and get up on top of the hill by the graveyard there. I hadn't even thought about the fact that there's a graveyard there as well until just now. Usually, I lay down on the big hill and stare up at the sky until I get too cold to stay any longer. For some odd reason, people usually call me for long conversations at night.
I've always loved the feeling of immensity that looking at stars gives me. It's a feeling that few objects on Earth can generate, the exception being an ocean of tall buildings. The love I have for this feeling is something of a melancholy, though - I wish to be part of that immense idea that defines the universe, yet the wish feels utterly impossible. I was contemplating this emotion last night when it began to look as if the stars were shaking. It was the strangest sensation, until I realized that I'd been lying on my hands and my pulse had simply started to rock my head ever so slightly. I think that's the closest I've ever come to feeling connected to a greater power in the world. Second on the list is torrential downpours. I could use one of those, too.
As for today, I finally finished the book I got for my birthday. Now I can wholeheartedly say thanks, Wes! I haven't often read nonfiction for pleasure before, but the subject matter was both compelling and eye-opening. The story of the Inukjaumiut relocated to the brutal north extended over many more decades than I ever would have imagined, and their heartbreaking tale was one that evoked sympathy for their situation as well as deeper understanding and interest in their culture. It may not be very relevant to anything I'm working on anymore, but it was a great read related to a topic I'm still completely fascinated with.
I've run into some scheduling conflicts that I hope to have sorted out within the next few days. They burden my mind when I think of them, but for the most part I've been able to completely separate myself from business matters for the day. It's a feeling that has become more foreign to me than I had realized. I don't think that's healthy by any means, but part of me just wonders if it's a testament to the love I have for the people and projects I work with.
I feel as if I had more to say, but I think I've said enough. My general conclusion for the day is that I hope the summer continues in this same fashion, with enough space from work left for me to do some intellectual spelunking of my own.
Saturday, May 10, 2008
Morning Meeting
Vance was here to apply for the level design teaching position for the fall. He had been asked to give a mock presentation, and it was Amanda's intention to see how he handles himself in front of a crowd. Unfortunately, there was no crowd. It was just me and Amanda. Oh well.
His presentation was both humorous and informative. His first slide had nothing but his name in green on it, and he then opened up by saying that "Limes make everything taste better" as he switched to a slide of limes. At first this seemed completely irrelevant to the rest of the conversation, but he eventually looped back around to it, citing the fact that he had displayed his name in green as an obscure form of foreshadowing to the fact that he was going to say something about limes. The ensuing discussion of how to actually create foreshadowing of game mechanics was quite fascinating, though necessarily brief. If he makes his way back here, this will be a guy I'd like to learn from.
I felt enlightened by more than just the words and content of his presentation. It's becoming more and more apparent to me that I haven't been flexing my design muscles. If things keep going the way they've been going, I'll be pretty weak coming out of the gate in a year. Design is a complicated beast with so many components to take into consideration. They're components that I love, but I have not devoted enough time to them. Excuse me while I retreat into the murky hollows of my mind and attempt to reemerge with something more spectacular to my own pessimistic eye.
Thursday, May 8, 2008
Chugga Chugga
I met my roommate yesterday when I got out of work. She seems nice enough, and not at all messy. This may be because she's brought next to nothing with her. She said that all she does is eat and sleep. Aside from chatting online and randomly browsing the Internet, she appears to be telling the truth. But I'm not around for most of the day, so it's hard to really say. She's actually sleeping as I type this, though...it's difficult to function in a relatively dim room in as close to silence as I can manage.
The thing that's been on my mind lately is the difficulty of game mechanics. In working with my info lit team, it has become abundantly clear to me that many game development students, and to my dismay a fair share of designers, do not understand how to inject both creativity and purpose into mechanics. I have run into a group that I never hoped to encounter. Not only do they not leap at the chance to brainstorm, they prefer to argue with the constraints that would leave the inventive designer enough room to be creative without so much free reign that the ideas run rampant. Just in listening to them, I've lost sight of my own concept that started the project. That is a scary thing indeed. The worst of it is that they've reduced the game to mediocre and over-used puzzle mechanics, like mazes with obstacles that can only be moved once and simple memory games. Booooring! I didn't realize just how spoiled I'd been with the great team members I've had over the course of the last school year. =)
On a similar note, I've been struggling to come up with some nifty new mechanics of my own. Amanda pointed me to a pretty neat resource for some rather ingenious and visually appealing (in some cases) games. These are apparently the kinds of games she hopes will come out of the senior team project classes next year. I feel a strong desire to hold onto the amazing ideas I've been generating with Wes, but at the same time I see where she's coming from - these games are pretty cool in their own right, they have low production costs, and they were able to get the attention of IGF. I've just discovered that my roommate snores...
After the busyness of this week, I'm quite glad that I have this weekend off. It will be one of few, which means I'll treasure it all the more.
Tuesday, May 6, 2008
Welcome to Work
My three jobs at the library are taking up a few less hours than I thought they were going to, which is not as good for my wallet as it is for my mental health, but I'd say that's more than a fair trade. While I was watching the desk at the library today, I wound up corresponding with my team, attempting to start laying out plans for the project as a whole for the summer, brainstorming key points and phrases for the paper that Information Literacy Librarian Sarah Cohen and I will be writing this summer if our proposal is accepted, and talking to my academic advisor Amanda about the work I'll be doing for her within at least the next 5 weeks. I'll be meeting with her tomorrow night to go over the details, so I hope it turns out to be a good move on my part.
She and my boss Marie at the library started talking about me while I was sitting at the desk as well. It was a little strange to hear them discuss keeping me at the college for longer than the next year when I was right there listening, but it was also interesting to see that they had completely different ideas. Marie thinks that the only way I'll stick around is if they offer a graduate degree I can invest in, and that I'll take off after that. Amanda wasn't clear about how she wanted me to stick around, but she questioned whether or not I'd really want a graduate degree from Champlain in a separate but related field after Marie had left. I don't know what I want to do with my life at this time next year, and I said as much. I was surprised to hear her say that she thought it was absolutely wonderful that I'm just being me and doing what I do.
It's funny though, because I've been a bit torn over work lately. I love doing things that help other people. I also love doing things that other people working with me are excited about. I've gotten plenty of recognition for this work as well. But lately, it seems like I become a bit of an afterthought once the hours of operation are over. When people approach me, it's often to talk about projects or experiences; it's hardly ever to just ask how I'm doing or to invite me to participate in something. All of my friends in the dorm with the exception of one or two, and including my boyfriend, went for the first summer walk by the lake tonight. I don't think anyone considered walking a few feet down the hall and asking me to join.
Sometimes, being so close to other people just makes things even worse when they still don't acknowledge that you're there. But to end on a more positive note, it really makes me appreciate the people that do bother to check in with me, whether they're up a floor, or in the next town, or in a state over.
Sunday, May 4, 2008
The Power of a Promise
But anyway, I've started dedicating myself a little bit to my own personal health, and it feels great. 350 calories burned before breakfast today, and I still had enough energy to dance around while I organized a few last things. In my creative writing blog, I've started picking up a thread of content, and it makes me feel pretty confident in my ability to weave a story, even though I'm doing it in an untraditional fashion and haven't been at it for very long. This is in part because of other people, though. When I post something online for anyone to see, even if I realize that next to no one is actually reading it, I feel more obligated to do it on a regular basis. But if the things I did in life weren't at least a little bit motivated by other people, I'd be more selfish than I'd like.
Sadly, I don't think I'll often have time to myself. I started doing scheduling calculations while brushing my teeth this morning, and I even got into the financial details when I first sat down to my computer. The challenge ahead of me will be to find the little things that make me feel good about myself. I've seen a few, like a random comment someone made that shows confidence in my ideas, but I'd like to find a personal source as well: something I can depend on no matter where I am. One thing I've picked up on is that I have a strong affinity for little knick-knacks and other objects that are seemingly useless. If I can find a way of "imbuing" some little thing with ideas of myself and self-appreciation, I'd probably be on a happier road. That sounds crazy, I realize this now that I've written it. I'll end there, but don't be surprised if you see me carrying around a tiny felt monster or something else of a similar nature. ;P
Oh, What a Beautiful Morning?
Technically, this is my last of two days for the summer in which I have no known work or responsibilities. It's a bit sad, but I plan on enjoying it thoroughly...somehow. Yesterday, after all the moving was done (I discovered that I'm in a spacious triple in the basement with one other roommate until June!), I found myself doing a whole lot of nothing: playing music off my computer and twirling around the room (which I stopped doing after people kept walking up behind me and scaring the living daylights out of me), laying down on my bed and staring out the window, reading, playing a few simple tunes on my keyboard, etc. I did a bit of visiting as well, but everyone with the exception of a few seemed out of sorts from trying to get their belongings together and most prone to simply tell me they'd be using my room as a hang-out spot. The level to which I was not out of sorts is something else I associate with my morning person style. I woke up at 6:30 yesterday to finish my packing, started moving at 10 and was done by 12:30, and finished unpacking around 6 at night. I think most people had finally chucked their last possessions into their room around that time. Go me.
Building off of a reflection from yesterday, I've come to the realization that I don't often evaluate people based on who they are; I look at how they react to other people. It's an interesting dynamic to observe, particularly in vastly different individuals. It was especially notable on moving day. One person had hardly unpacked a thing and was already wandering around the dorm, stopping into rooms to hold conversation and assist casually in other people's moving efforts. Others were scrambling to set up their computers as top priority, and remained half unpacked while setting up games to play. I set up my computer first just to have music while I did everything else, and I made the occasional ventures out of my room to take breaks from the basement monotony.
Even outside of the realm of moving though, I've taken a lot of notice lately of how a few other people conduct themselves: some good and some bad overall. I have a strong desire to take this train of thought a step further and discover the purpose and motives behind these actions, but I am aware of a few of them and unwilling to horn into other people's lives for the rest.
Saturday, May 3, 2008
Sentimental State
Another thing that has come to my attention as a terrible action in most situations is the act taken to "prove a point." In essence, doing anything to prove a point makes someone else feel punished for exhibiting a different behavioral scheme, whether it be in how often they clean their room to how they cope with challenges in life. How often is it really right for someone else to decide that they have the right answer and must show someone else that they are wrong? Not as often as I think we often assume.
I'm full of questions tonight that lack answers.
Iron Night
While this will undoubtedly be the peak of my evening, I must exude some iron will of my own and push through to the morning with packing. It never really occurs to me how much stuff I have until I start to pile it up in categories and observe for a few minutes. On the bright side, my belongings have at least been easy to sort and organize. Finding enough containers for all of it will be the real challenge.
Though training did wrap up today, I feel like it was mostly a day without many insights. I have definitely come to enjoy the way in which I put myself out there for other people to see and interact with. I've always been the type to go with the flow, but few people seem to catch me in their wake. Perhaps someday soon. Good night to the rest of the world, good morning to me...
Thursday, May 1, 2008
Spring Cleaning
I've always thought that it would be curious to try to chart a year in paper: whatever records collect in desk drawers and folders from fall to spring finals. Or perhaps in random snapshots of your habitat and other campus surroundings. I really need to get a camera again; I adore pictures taken candidly. I can't imagine I'd ever have the time to compile them in an interesting manner, but I like to dream.
These are scattered thoughts, but it seems to be one of those evenings. I can't really bring myself to do anything productive, and I'm partially mesmerized by the solar-powered constant-bobble panda across the room from me; he seems to have too much energy for his bobbly head, which is on its way to head-banging. Strange. Tragically cute. This is what happens when the stream of consciousness starts to run dry, folks. I'm not even going to try any creative writing tonight. It's time for sleep.
Oh, and happy May everybody!
Wednesday, April 30, 2008
Making Space
The Human Connection
Others seem to want other humans around for a sense of comfort and enjoyment, or nothing at all. I call these "teddy bear" people. They like to point out the cute or unique features of others, but they only do so if they feel entirely adored by those individuals. If others are not willing to hug and laugh and dance, actively and without any sense of concerted effort from the "teddy bear" person themselves, they are useless.
There are still others that I like to call "toolbox appointment" people. They want to know that someone who desires to spend time with them has both a purpose and a plan in mind. It doesn't matter if they want to see the person or not; if the purpose behind interaction is not made explicit, they feel as if they are wasting one person's or the other's time. This places a lot of responsibility on people like me, who often desire company for company's sake; the presence of other human beings is both calming and energizing to me, given different situations.
I'm not acknowledging much of this as right or wrong, and most people admittedly bridge the gap between different intentions for addressing other human beings. Additionally, the examples I've given are only a few of many that I can think of off the top of my head. I suppose it's just on my mind because I'm often concerned that I abuse my relationship with other people. I'm certainly not very mindful of the way in which I communicate. It's a problem.